Adventure synopsis

Each adventure will have a synopsis; it is a perfect place to store party notes on past adventures as it should end up containing the names of important NPCs, cities, monsters and anything else of note your party encounters during the course of adventuring.

Report to Bloodhollow for Vigil assignments


Start Date: 1 Enker, 149AV (March 26, 2017)

Path to adventure: Given permanent squad assignment; the vigilants have been ordered to report to the Vigil fortress of Bloodhollow to join their squads.

Objective: Traverse the canyon of souls before the start of Winter. Deliver supplies and Ilum's mount, Butcher to Bloodhollow safely.

Abridgment: The party and their guide completed a remarkably short seven day crossing of the Canyon of Souls. They faced many harrowing obstacles including the harsh wind, weather and a few dangerous denizens of the canyonlands. With the crossing a complete success, they ventured onward from West Ontenazu, travelling 50 miles south to the Vigil fort of Bloodhollow.

Notable persons: Xanvi – Ontenazu canyon guide (known as Windwalkers); Butcher – Moose-nosed war horse of Vigilant Lieutenant Ilum; Bors Ritteltap – Housemaster, inn keeper at Piper's Glade in Rika.

Notable events: Defeated a large hissing centipede during first night of journey; struggled through the bitter cold of the Kelders; defeated a hungry cave fisher; crossed featherweb bridge while being harassed by air elementals.

Casualties: None

Success/failure: Success.


Rendez-vous with squad, deliver mounts to amalthea

Start date: 11 Enker, 149AV

Path to adventure: Informed that your squads are currently assisting the city-state of Amalthea, strongly urged to join them.

Objective: Safely traverse the Southern Amalthean Valley from Bloodhollow to the city of Amalthea. Join and reinforce your vigil squads and deliver healthy mounts to Semanye squad re-routed to Amalthea from Ganjus.

Abridgment: Shortly after a brief meeting with the merchant Mashbone, the party was ambushed by bandits of the Bloody Abbess outlaw gang. They were able to rescue Mashbone and receive 200 gp credit at his depot in Amalthea. Defeated yellow musk creeper & zombies and slayed a marauding troll, but not before he shattered Elian's skull with a powerful blow from his great club. The rest arrived safely in Amalthea where your vigil squads wait for you to join them. Alton will be temporarily joining the Beltanian squad until routes open to Durrover after the Winter.

Notable persons: Metyrian Vigil Commander Nytheera Oskial commands Bloodhollow and the Metyrian Vigil; Vigil Lieutenant Emi Khordad 2nd in command at Bloodhollow, oversees the fort's infirmary; Oddermund Mashbone Amalthea-based merchant, party briefly met him at Shepherd's Hold, then rescued him from bandits the following day.

Notable events: Arrive at Bloodhollow, get acquainted with mounts they will be riding, depart for Amalthea. Ambushed by members of the Bloody Abbess Society, party discovers bandits have slain one and abducted two (the cook/laundress Eden and the caravan guard Worril).

Casualties: Probationary Vigilant Elian Windsong

Success/failure: Group arrived in a reasonably short time, mounts were safe and uninjured when handed over to Semanye squad.

 

Path to adventure: How did the party happen upon this adventure. Was it a directive from a superior, a call to action from some divine source, or maybe just an opportunity the party decided to seize?

Objective: What outcome of the above endeavor would constitute a success.

Abridgment: A brief review of what occurred during the course of an adventure; actions taken, enemies made, allies gained, new adventure paths discovered, obstacles overcome etc.

Notable persons: NPCs of note you encountered during the adventure. These could be either friend or foe or they may not fit so neatly in to either category just yet.

Notable events: Events that are notable enough to deserve mentioning beyond the abridgment. Treaties signed, renowned person slain, local government overthrown etc. This space should be reserved for major events.

Casualties: Losses of party members or allies.

Success/failure: Was the mission's completion a success or failure,w as the objective met. Often this will be as simple as yes or no, other times an adventure's conclusion can fall somewhere in between the two. Perhaps an objective was met but at such a great personal cost that it might be hard to say the adventure was a success.

 

Adventure synopsis

Bloodhollow and Beyond - A Vigil of Vesh Campaign WiHa05