Squad Assignment (Beltanian I)

Beltanian I

Finishing your month of downtime, your squads return to Amalthea for a brief stay before being sent on the road once more. Winter has arrived, a thin blanket of snow covers the ground now; the air is crisp and frosty and travel on foot is slow going as even the road is bogged down in the occasional snow drift.

Generally even vigils would not be sent directly back into a hostile winter, but these are desperate times. The information gathered over the last month by your squads and by Amalthean druids and scouts has the Amalthean council of elders concerned enough to form a war council. This newly formed council of war includes a representative from the Vigils of Vesh. Vigil-lieutenant Ilum agrees fully with the war council that danger is coming to the Amalthean Valley, and it has likely arrived already.

Amalthean druids will be taking to animal form reach out to allies in the Ganjus Forest and at Bloodhollow, but giving the weather conditions it is uncertain how long before these allies can send help – if they have any to give at all. The council of war has decided to go forward under the assumption that Amalthea is on her own, therefore their most reliable source of scouts remain you – the vigils of Vesh.

Based on information the war council possesses, there are four objectives, one for each vigilant squad. A quick refresher as to which squad you belong to:

Beltanian I or First Beltanian: Alton and Skorn

Beltanian II or Second Beltanian: Kradug

Acernoth: Chutnik

Metyrian: Mac Gregor

Goblin Camp

Beltanian I

Overview: The first Beltanian squad are investigating information gleamed from captured spider-eye goblins; these goblins have referred to a place known as Yik’sigis which translates as the mouth in the earth, but vigils are simply referring to it as “the pit.” The goblin captives claim that this is where they come from, creeping out of this mouth in the Kelders to make war with the weak races. One of the captive goblins claimed that the goblin matriarch intends to gain much wealth and power by assisting a great war lord, but this goblin seemed to only be speaking rumors.

Assignment: Beltanian I is to locate this goblinoid encampment in the fringes of the Kelder Mountains and gain information in regards to the camp's strength, its numbers, its supplies, its beasts (giant spiders are often used as mounts for spider-eye goblins) and any hostages it has taken from villages or frontiersmen and trappers in the valley.

Some estimate that there are over 100 of these goblinoids operating in the region of The Pit; this is a grave concern given that the Valley have not seen a full tribe of spider-eye goblins in the region since the druid wars. All information on these titanspawn is of vital importance and must be reported to the council of war as soon as possible.

Squad gear: Feather token (bird) (Voclain), 3 potions of endure elements (Alton x2, Skorn), wand of alarm (50) (Voclain), 2 potions speak with animals (Jennan, Ryvian), scroll Unseen cartographer (Alton).


Squad Assignment (Beltanian I)

Bloodhollow and Beyond - A Vigil of Vesh Campaign WiHa05