Squad Assignment (Beltanian II)

Beltanian II

Finishing your month of downtime, your squads return to Amalthea for a brief stay before being sent on the road once more. Winter has arrived, a thin blanket of snow covers the ground now; the air is crisp and frosty and travel on foot is slow going as even the road is bogged down in the occasional snow drift.

Generally even vigils would not be sent directly back into a hostile winter, but these are desperate times. The information gathered over the last month by your squads and by Amalthean druids and scouts has the Amalthean council of elders concerned enough to form a war council. This newly formed council of war includes a representative from the Vigils of Vesh. Vigil-lieutenant Ilum agrees fully with the war council that danger is coming to the Amalthean Valley, and it has likely arrived already.

Amalthean druids will be taking to animal form reach out to allies in the Ganjus Forest and at Bloodhollow, but giving the weather conditions it is uncertain how long before these allies can send help – if they have any to give at all. The council of war has decided to go forward under the assumption that Amalthea is on her own, therefore their most reliable source of scouts remain you – the vigils of Vesh.

Based on information the war council possesses, there are four objectives, one for each vigilant squad. A quick refresher as to which squad you belong to:

Beltanian I or First Beltanian: Alton and Skorn

Beltanian II or Second Beltanian: Kradug

Acernoth: Chutnik

Metyrian: Mac Gregor

Defending the Grove

Beltanian II

Overview: Summer's Grove is a peaceful and relatively tame location at a point centrally located in relation to other vigil deployment areas – it is also roughly midway between Amalthea and the Ramshorn River. Of all the small forests dotting the valley, the one known as Summer's Grove has remained free of bandit and titanspawn activity. The local druids of Denev claim that this grove marks the last time that an untainted true unicorn was seen in the Amalthean Valley, some fifteen years ago. It is therefore a place sacred to Denev, Tanil, Madriel and her daughter, the Cloud-maiden, Syhanna.

Assignment: The second Beltanian squad will be ordered to Summer’s Grove, a peaceful forest surrounding a small, deep lake. This will be the fall-back point for all squads; all information will be directed to Summer’s Grove and all squads will rendez-vous at the grove before returning to Amalthea. The other squads will be many miles from the safety of Amalthea, so it is imperative that they have a safe fall-back location.

The vigils will be abundantly supplied with provisions that could be stretched to last them throughout Winter if necessary, they will also be given magical means to assist them in fortifying the glade without too much destruction or interference to the natural order of the forest.

squad gear: Feather token (bird) (Levesque), 3 potions of endure elements (Aellan, Ugly, Farial), wand of alarm (50) (Levesque), 2 potions of speak with animals (Valynal, Levesque), 3 scrolls plant growth (Levesque x2, Farial), 3 scrolls snare (Farial x2, Levesque), scroll Unseen cartographer, greater (Aellan).


Squad Assignment (Beltanian II)

Bloodhollow and Beyond - A Vigil of Vesh Campaign WiHa05