Squad Assignment (Metyrian)

Metyrian

Finishing your month of downtime, your squads return to Amalthea for a brief stay before being sent on the road once more. Winter has arrived, a thin blanket of snow covers the ground now; the air is crisp and frosty and travel on foot is slow going as even the road is bogged down in the occasional snow drift.

Generally even vigils would not be sent directly back into a hostile winter, but these are desperate times. The information gathered over the last month by your squads and by Amalthean druids and scouts has the Amalthean council of elders concerned enough to form a war council. This newly formed council of war includes a representative from the Vigils of Vesh. Vigil-lieutenant Ilum agrees fully with the war council that danger is coming to the Amalthean Valley, and it has likely arrived already.

Amalthean druids will be taking to animal form reach out to allies in the Ganjus Forest and at Bloodhollow, but giving the weather conditions it is uncertain how long before these allies can send help – if they have any to give at all. The council of war has decided to go forward under the assumption that Amalthea is on her own, therefore their most reliable source of scouts remain you – the vigils of Vesh.

Based on information the war council possesses, there are four objectives, one for each vigilant squad. A quick refresher as to which squad you belong to:

Beltanian I or First Beltanian: Alton and Skorn

Beltanian II or Second Beltanian: Kradug

Acernoth: Chutnik

Metyrian: Mac Gregor

Forward Scouting

Metyrian

Overview: Beyond the Ramshorn River are the wider, slower moving banks of one of the continent's major rivers. The Chendero forms a barrier between the deadly marauders of the Bleak Savannah and the more peaceful dwelling races to the south, including the Ganjus elves and the people of the Amalthean Valley. The Chendero's banks also marks where the Amalthean Road veers west toward the Ganjus to promote trade with the elves.

Assignment: The Metyrians will ride swiftly to the banks of the Chendero and further west if need be; Ilum is nigh certain that something approaches the valley from this direction, most likely from the Bleak savannah itself.

The savannah houses marauding tribes of the proud, Vangal serving horsemen, fierce prides of manticora and barbaric human tribes. They are a war-hungry people those who dwell in these deadly lands, and tribes have found their way across the Chendero to raid into the valley in the past.

The Metyrian vigil are to act as fore-running scouts, make note of any signs of hostile encroachment and report back to the war council with all haste.

Squad gear: Feather token (bird) (Edringar), 3 potions of endure elements (Gregor, Bonnerod), wand of alarm (50) (Edringar), elemental gem (fire) (Ilum), scroll Unseen cartographer (Ilum).

 

Squad Assignment (Metyrian)

Bloodhollow and Beyond - A Vigil of Vesh Campaign WiHa05